±èº´¿¬ (1807~1863) : Á¶¼± Èı⠹æ¶û, dzÀÚ ½ÃÀÎ. º°È£´Â ±è¸³, ±è»ñ°«.
Èæ¹éÀÌ Á¾È¾À¸·Î ¿¡¿ö½Ñ °Íó·³ ÁøÀ» Ä¡´Ï
½ÂÆÐ´Â ´ÜÁö ¶§¸¦ Àâ°í ¸ø ÀâÀºµ¥ ´Þ·È³ë¶ó
»çÈ£°¡ Àº°ÅÇÏ¿© ¹ÙµÏÀ¸·Î ½Ã±¹À» Àؾú°í
»ïû ½Å¼±µé ´ë±¹¿¡ µµ³¢ÀÚ·ç ´Ù ½â¾ú´Ù³×
¶æ¹ÛÀÇ ¼ÓÀÓ¼ö·Î ÀûÀÇ Æ÷À§¸ÁÀ» ¶Õ°í (¼¼·Â »¸À» Á¡µµ ¾ò°í )
À߸ø µÎ°í ¹°·¯ ´Þ¶ó ÇÏ´Ï »ñ´ëÁú Çϳ»
ÇѳªÀý ½ÂºÎ¸¦ °É°í ¶Ç´Ù½Ã µµÀüÀ» ÇÏ´Ï
¹ÙµÏ¾Ë Ä¡´Â ¼Ò¸®¿¡ ¼®¾çºûµµ °ö±¸³ª.
»çÈ£ : »ó»ê»çÈ£¸¦ ÀÏÄ´ µí Çϸç, Áø½ÃȲÀÇ ÆøÁ¤À» ÇÇÇØ »ó»ê¿¡ Àº°ÅÇÏ¸ç ¹ÙµÏ µÎ¸ç ¼¼¿ùÀ» ³¬Àº
³× ´ÄÀºÀÌ. ¹ÙµÏ½Ã¿¡ ÀÚÁÖ µîÀåÇÏ´Â Àαâ Àι°. ±×¸²µµ ÀÖ´Â °Í °°Àºµ¥...
»ïû : ½Å¼±µéÀÌ »ê´Ù´Â ±ÃÀü.
The black and the white stones are arrayed
in vertical and horizontal lines as if for a siege.
Victory and defeat depends on taking your chances.
Four Taoist hermits forgot the world in Baduk.
The axe helves got rotted at Taoists' Baduk game in the Immortal Palace.
A sudden trick move gives one player the point to broaden an influence ;
a mistake move leads to retreat and wringing of the hands.
Victory and defeat hangs in the balance for half the day.
And the challenge is renewed.
The clink of Baduk stones brightens the setting sun.
±è»ñ°«Àº Á¶¼±½Ã´ë °¡Àå Àαâ Àִ dz·ù, ÇØÇÐ ½ÃÀÎÀÌ´Ù.
ÀÚ½ÅÀÇ ¿øÁ˸¦ ¿ø¸ÁÇϱ⠺¸´Ù´Â ÀÍ»ì°ú ÇØÇÐÀ¸·Î ½Â°Ý ½ÃÄÑ, Â÷¿ø ³ôÀº dzÀڽø¦ ¼±º¸ÀÎ Á¶¼± ½Ã´ë ÃÖ°íÀÇ ¹ÎÁß ½ÃÀÎÀÌ´Ù.
ÀÌ ½Ã´Â ±³º¸¹®°í¿¡¼ Çѽø¦ ÀÌ ÀâµíÀÌ µÚÁ®°¡¸ç °ÇÁø ¼ÒÁßÇÑ ¹ÙµÏ ½Ã´Ù.
¹é¼ºµéÀÇ ¹ÙµÏ µÎ´Â ¸ð½ÀÀÌ »ý»ýÇÏ´Ù.
²Ç¼ö¸¦ ½á¼ ¿ªÀüÀÇ ºô¹Ì¸¦ Àâ´Â °Í Çϸç,, ½Ç¼öÇÏ°í ¼´Â Çѹø ¸¸ ¹°·¯ ´Þ¶ó°í »ñ´ëÁú ÇÏ¸ç ´ëµå´Â ¸ð½ÀÇϸç, Á¾ÀÏ ¹ÙµÏ µÎ´Ù º¸´Ï ¾î´À»õ ÇØ°¡ Á³´Âµ¥µµ, ¾ÆÁ÷µµ ½ÂºÎ¸¦ ¸ø °¡¸®°í ¶Ç ´Ù½Ã ÇÑ ÆÇ µÎÀÚ°í ´ýºµå´Â ¸ð½ÀÀÌ ¿¹³ª Áö±ÝÀ̳ª ´Þ¶óÁø °ÍÀÌ ¾ø´Â °Í °°´Ù.
|